Henry Webley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: Amethyst (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Gerard Asheton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear violet tank tops with brown pants. He has done his best to style his red hair to look like a famous performer. His ears are large.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy, self-centered, vain, and jealous.
History: Gerard was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Bonds: Family. Occupation: Body Guard
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 6000 cp. 3 Thunderstones. 4 Tanglefoot bags.
Trey Blankley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His right leg appears badly burned and disfigured. He keeps his blonde hair in a flapper bob. His green eyes have a joyful gleam in them most of the time.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Sold as a small child to a slaver, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He has decided he is irredeemable.
Ideals: Passionate, Impeccable. Bonds: Mentor, Immigrant. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: Red-brown spinel (80 gp). 3 Thunderstones. 3 Holy water. 3 Acid flasks. 2 Tanglefoot bags.
Conrad Paxton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down, and carries axes. He wears a wide-brimmed hat to hide his balding. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Conrad lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Rich, Family. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Ernest Winthrop, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. His red hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.
Motivation: He's attracted to the PC; and balancing his hectic life and new brewer responsibilities is difficult
Ideals: Gifted. Flaws: Depressed, Addict. Bonds: Attractive, Job, Has a crush. Occupation: Brewer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!