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NPC Generator

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Advanced [show]


Hunter Spalding, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He tends to wear a large pastel jacket. Beneath his clothing is a huge mess of scar tissue. His hair is red and curly. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their daughter. He worked as a Masseuse, and he later adopted a second daughter.

Motivation: To unite with his sister.

Ideals: Logical. Flaws: Shy. Bonds: Slave, Attractive, Nature, Family. Occupation: Masseuse

Voice: Sighs a lot, exhausted

Attributes [hide]

Hunter Spalding, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Black star sapphire (500 gp). 1 Minor magic item.


Social Check DCs


Gerald Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His hair is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has set out to sabotage the competition.

Motivation: Regain custody of his son; and to be a dyer again

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Job, Family. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Gerald Huxley, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)14 (+2) 6 (-2)12 (+1)
Skills History +4, Medicine +0
Senses Passive Perception 8
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Disguise kit. 1 Masterwork Artisan’s tools. 1 Masterwork manacles.


Social Check DCs


Roland Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is silver and curly. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Immigrant, Adventurer. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Roland Hayhurst, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 14000 sp. Deep green spinel (110 gp). Malachite (5 gp). Amber (110 gp). Iolite (40 gp).


Social Check DCs


Diggory Roscoe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His eyes are gray and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Flaws: Shy, Impulsive, Ugly. Bonds: Adventurer, Rich. Occupation: Bellfounder

Voice: Gruff and masculine

Attributes [hide]

Diggory Roscoe, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Nature +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Tanglefoot bags. 3 Alchemist’s fire. 4 Smokesticks.


Social Check DCs


Odo Marlowe, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft pastel waves gently in the breeze. His hair is greying and his face has many wrinkles. He has gleaming, smiling green eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered

History: He served in the navy to pay for his family's outstanding loans. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Odo's father didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Justice, Logical. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Miner

Voice: Complex vocabulary, royal

Attributes [hide]

Odo Marlowe, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)6 (-2) 9 (-1)11 (+0)
Skills Investigation +0, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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