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NPC Generator

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Advanced [show]


Alexandre Reed, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with pastel socks and a vest with buckled shoes. He has done his best to style his blonde hair to look like a famous performer. His gray eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his sister before him, after school he went straight into learning to become a Dilettante. He has worked as a Dilettante like his mother before him.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Shy, Disease. Bonds: Job, Adventurer. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Alexandre Reed, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)14 (+2) 17 (+3)14 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Zircon (30 gp).


Social Check DCs


Odo Clifton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a violet armored body suit, with a simple grey line shooting up and back down, he is not a threatening figure. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Odo was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by giants. Odo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Someone believes him a fraud.

Ideals: Disciplined, Professionalism. Bonds: Military, Enemies. Occupation: Scribe

Voice: High pitched, excited

Attributes [hide]

Odo Clifton, Male Human Fighter 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is kept up in a ponytail inside a top hat. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Flattery will make him almost putty in your hands.

History: He got into the Performer business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He hasn't been sleeping well lately.

Motivation: A strong sense of loyalty to Human people; and he is unsatisfied with his job

Flaws: Selfish, Racist, Insomniac. Bonds: Poor, Job. Occupation: Performer

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Alston, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 8 (-1)18 (+4)
Skills Animal Handling +1, Intimidation +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Ernest Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. He wears a Stetson hat to cover his moderate length red hair. He has gleaming, smiling green eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is afraid of women and trembles around them

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Shy. Bonds: Slave, Military, Family. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Ernest Mitchell, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Stealth +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Charles Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with grey highlights, and long brown pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He has wavy blonde hair. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has dedicated himself to building a better kind of golem.

Motivation: To protect his home; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Addict, Racist. Bonds: Adventurer, Guardian. Occupation: Bather

Voice: Pronounces O like U

Attributes [hide]

Charles Sherwood, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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