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NPC Generator

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Advanced [show]


Trey Berkeley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears light armors faded through time and improper care. He has done his best to style his chestnut hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trey is combative with any and all who dare try his patience in the slightest.

History: Trey was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Terse. Bonds: Family, Job. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Trey Berkeley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Randal Royal, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear brown clothing when he does not wear armor. His silver hair is cut short with large spiked bangs in the front. He has several tiny jet earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north to a Navigator, Randal learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: He has money and likes to spend it; and regain custody of his daughter

Ideals: Logical, Fighting. Flaws: Emotional. Bonds: Rich, Job, Family. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Randal Royal, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)10 (+0) 18 (+4)13 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


William Harrington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. His golden hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, William studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Gifted. Flaws: Ugly, Sensitive. Bonds: Nature. Occupation: Spice Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

William Harrington, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 12 (+1)5 (-3)
Skills Investigation +4, Persuasion -1
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Cory Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. He wears a feathered hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: Cory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Cory was born in the north. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Logical, Persistence. Bonds: Attractive, Nature. Occupation: Bowyer

Voice: Breathy voice

Attributes [hide]

Cory Ansley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. Jasper (50 gp). Silver pearl (130 gp). Red garnet (130 gp).


Social Check DCs


Patrick Prescott, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear green pants and tee shirts, and sports empty pouches on his belt. His hair is always cut to a buzz. His eyes are amber.

Personality: He is almost excessively polite to everyone, even when angry. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Rich, Religious. Occupation: Crown-heir

Voice: Speaks with squeezed throat

Attributes [hide]

Patrick Prescott, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 17 (+3)7 (-2)
Skills Deception +0, History +4
Senses Passive Perception 13
Languages Common, Infernal, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 33000 sp.


Social Check DCs

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