Kody Merton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his scythe always slung over his shoulder. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses divination through singing.
History: The child of eastern immigrants he idolized his father. Over the years he perfected his riding and shooting skills. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Impeccable, Gifted. Bonds: Immigrant, Nature, Family. Occupation: Servant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Obsidian (11 gp). Jade (90 gp). Banded agate (11 gp).
Drogo Hallewell, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear red tank tops with white pants. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Animals are drawn to him, and he is able to talk to them.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Gifted, Fighting. Flaws: Ugly, Selfish. Occupation: Ruler
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp. 1 Masterwork Musical instrument. 1 Simple lock. 1 Average lock.
John Westcott, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His skin is fair and his fingers are delicate and long. He keeps his black hair in a pixie cut. His eyes are likewise green. His teeth are white and perfect.
Personality: He acts crazy and hedonistic. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born at the edge of vast plains. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and to get a good night's sleep
Flaws: Hedonist, Secretive, PTSD. Bonds: Attractive, Nature. Occupation: Herbalist
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Gnoll, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee.
Percival Wellington, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a dagger on it. His black hair is singed and shortened. His blue eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the east, but his parents moved at a very young age to the west. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and to be a stableman again
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Immigrant, Rich. Occupation: Farmer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 11000 cp. 1 Masterwork studded leather. 1 Half-Plate. 1 Breastplate. 1 Banded mail.
Dean Carlyle, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He wears a top hat to hide his balding. This brown eyed northerner is not easily forgotten.
Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.
History: Born in the north to a Knight, Dean learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He's looking for his big break; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Criminal record, Adventurer. Occupation: Knight
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
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