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Advanced [show]


Kody Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light grey in addition to tight pants. His auburn hair and beard is wavy and long. He has several tiny emerald earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Kody was born the youngest of three triplets. His family was turned out during the war. He and his family wandered west to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he has passion for adventuring and risk

Ideals: Joker, Entrepeneur. Flaws: PTSD. Bonds: Rich, Family, Adventurer. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Kody Altham, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Don Tickle, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a grey collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. With a patchy red beard and wild red hair. His eyes are a pleasant amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.

History: The child of a Merchant, who enjoyed hunting, Don was taken on many hunting expeditions. After coming to the age of reason, Don took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Depressed, Impulsive. Bonds: Nature, Family. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Don Tickle, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)16 (+3) 15 (+2)7 (-2)
Skills Persuasion +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Balimaar Clinton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright violet suits and hats. His blonde hair is styled in orderly dreadlocks. His skin is flawless and his hazel eyes scan people very quickly.

Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Balimaar was born with his father's beautiful face. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to clean up the streets

Ideals: Gifted, Optimist. Flaws: Disease. Bonds: Attractive, Guardian. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Balimaar Clinton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Breastplate.


Social Check DCs


Clerebold Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He is portly but not overly obese. His black hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Clerebold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the south. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He then took over the family business and is one of the better Carter for hire.

Motivation: He'd like to take his coworkers down a peg; and to be a marshal again

Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant, Job. Occupation: Carter

Voice: Excited and jittery

Attributes [hide]

Clerebold Kendall, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Frederick Everly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. He wears his white hair up. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: Frederick was born in the west. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Dyer.

Motivation: To end his boredom; and sabotage a competitor

Ideals: Justice, Persistence. Flaws: Mundane. Bonds: Poor, Religious, Job. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Frederick Everly, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Brass mug with jade inlays (100 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Fire opal pendant on a fine gold chain (700 gp).


Social Check DCs

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