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Advanced [show]


Percival Darby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a white vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by beers. He wears his black hair up. His eyes are gray and catlike.

Personality: He is mildly Human supremacist, though he does not identify as such. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people

Ideals: Fighting, Gifted. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Percival Darby, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 9 (-1)15 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1800 sp. 3 Tanglefoot bags. 3 Holy water.


Social Check DCs


Ralf Halsey, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bricklayer. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. His moppish silver hair is in a traditional bowl cut. His green unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To clean up the streets; and to be a bather again

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Criminal record, Job, Guardian. Occupation: Bricklayer

Voice: Russian accent

Attributes [hide]

Ralf Halsey, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)7 (-2) 14 (+2)17 (+3)
Skills Athletics +2, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


William Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of whips, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His brown hair is cut short with large spiked bangs in the front. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge

Ideals: Fighting, Pacifist. Bonds: Rich, Enemies, Immigrant. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

William Gracey, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Cory Peyton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left leg appears badly burned and disfigured. His golden hair is unkempt and raggedy. He has brown eyes and a black hat with a brown feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.

History: Born to a Sailor, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Cory Peyton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 8 (-1)13 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Robert Wellington, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man is dressed in earthy colors with a violet and brown handkerchief worn on his right side. His red hair is cut jaggedly and amateurishly. His violet eyes peer out from beneath his Stetson violet hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Robert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his old friends

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Adventurer, Enemies, Religious. Occupation: Baker

Voice: Loud with bravado

Attributes [hide]

Robert Wellington, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Athletics +2
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 14000 cp.


Social Check DCs

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