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NPC Generator

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Advanced [show]


Ralf Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt with thin red vertical stripes and brown pants. He has a small bristly mustache and wavy auburn hair. His fierce hazel eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Gifted from a young age, Ralf studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted druidic powers by his dying brother.

Motivation: To reunite with his absent father.

Ideals: Artistic, Gifted. Bonds: Attractive, Family, Immigrant. Occupation: Farmer

Voice: Russian accent

Attributes [hide]

Ralf Ashton, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)18 (+4) 14 (+2)6 (-2)
Skills Athletics +2, Stealth +3
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Druidic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Freshwater pearl (13 gp). Azurite (13 gp). Star rose quartz (50 gp). Sard (50 gp). 1 Minor magic item.


Social Check DCs


Aldous Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin brown vertical stripes and green pants. He carries with him a set of monstrous two handed axes on his belt, each one with a opal on the hilt. His hair is greying and his face has many wrinkles. He has brown eyes and a pastel hat with a brown feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. A few years later when the east was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Forgetful. Bonds: Adventurer, Immigrant. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Aldous Hackney, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 cp. Blue quartz (13 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.


Social Check DCs


Conrad Bentley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a black tunic with white highlights, and long green pants that bunch up around his shoes. His red hair is smooth and relatively long. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He works hard and plays hard.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Conrad took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: Doesn't want to be a Ruler and was forced into it by his family; and to unite with his brother

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Slave, Family. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Conrad Bentley, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)17 (+3) 15 (+2)8 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Terran, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 2 Smokesticks. 4 Antitoxin. 4 Antitoxin. 4 Holy water.


Social Check DCs


Alex Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy silver hair. His brown eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His father raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his sister's freedom.

Motivation: He has money and likes to spend it.

Flaws: Shy. Bonds: Rich, Attractive, Family, Nature, Adventurer. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Alex Lincoln, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)11 (+0) 14 (+2)17 (+3)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gomory Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He has moderate length brown hair. His eyes are amber and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gomory was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and to be a merchant again

Flaws: Antagonistic. Bonds: Adventurer, Religious, Job, Nature. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Gomory Wordsworth, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2900 sp. Sard (30 gp).


Social Check DCs

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