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NPC Generator

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Advanced [show]


Alex Fidget, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a black vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. He has moderate length golden hair. His green eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. He is a great chef.

History: Alex lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Ruler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Adventurer. Occupation: Brewer

Voice: High pitched and raspy

Attributes [hide]

Alex Fidget, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Raymond Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Joker, Optimist. Flaws: Insomniac, Disease. Bonds: Adventurer. Occupation: Weaver

Voice: Hollow voice

Attributes [hide]

Raymond Sheldon, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)11 (+0) 7 (-2)8 (-1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Charles Tatum, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green coat over a white low-cut shirt, and a top hat upon his head. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Military. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Charles Tatum, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He keeps his auburn hair in a flapper bob. He has gleaming, smiling brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism. Flaws: Impulsive. Bonds: Poor, Criminal record. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Jocelyn Hayhurst, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)12 (+1) 17 (+3)10 (+0)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Alex Home, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. He carries a battered hammer and tarnished quarterstaff as well. He wears a wide-brimmed hat to hide his balding. His eyes are hazel and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gifted from a young age, Alex studied abroad. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Has a crush, Adventurer. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Alex Home, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)8 (-1) 14 (+2)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Silver pearl (40 gp). Alexandrite (700 gp).


Social Check DCs

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