Drogo Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is long and unkept. His face is covered beneath a completely black helmet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Rich. Occupation: Fletcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Coral (130 gp).
Aldous Crawford, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length auburn hair. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Flaws: Ugly, Shy, Mundane. Bonds: Rich, Military. Occupation: Gardener
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 40000 sp.
Justin Bradford, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has all his life been fascinated with writing.
History: He was born several months after his mother was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.
Motivation: To unite with his brother; and he is greedy
Ideals: Artistic. Bonds: Rich, Slave, Guardian, Military, Family. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 sp.
Manfred Hartford, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. His long black hair is drawn into a two foot long braid. He is baby faced.
Personality: This man loves poetry and to teach people poetry more than just about anything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Miller business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Expand his business.
Ideals: Artistic, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Miller
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. Bloodstone (70 gp). Obsidian (13 gp). 1 Half-Plate. 1 Breastplate.
John Thorpe, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a red coat over a white low-cut shirt, and a deerstalker hat upon his head. His whole body is exceptionally muscular. He has wavy golden hair. His brown eyes are slightly larger than normal.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He would rather hide behind his crafts than deal with other people.
History: Born to a Adventurer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.
Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally
Ideals: Justice, Artistic. Flaws: Shy. Bonds: Immigrant, Poor. Occupation: Mercenary
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!