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NPC Generator

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Advanced [show]


Solomon Budd, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is renowned for his bright green suits and hats. His white hair is slicked back into a classic pompadour. His hazel eyes peer out from beneath his small green hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Cynical, Antagonistic. Bonds: Mentor, Nature. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Solomon Budd, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)15 (+2) 13 (+1)17 (+3)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 16000 cp. Amber (70 gp). White pearl (70 gp). 1 Minor magic item.


Social Check DCs


Odo Merton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He very much looks the part of a Masseuse, and his gloved hand is found clutching a bastard sword. He has shaved his head bald. His brown eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Masseuse business at a young age. There was a wharf not far from home where he often wandered off to fish. He used his abilities to trick people and travel the world for free.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Bonds: Job, Nature, Criminal record. Occupation: Masseuse

Voice: Posh accent

Attributes [hide]

Odo Merton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Godfrey Graeme, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. He carries with him a set of nunchakus, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His moppish white hair is in a traditional bowl cut. His half smiles and gray eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with dancing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Joker, Artistic. Bonds: Rich, Attractive. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Godfrey Graeme, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Leighton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. His top hat is riddled with cuts and holes. His eyes are amber and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he loathes his own lifestyle

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Military, Poor. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

John Leighton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)15 (+2) 16 (+3)16 (+3)
Skills Athletics +1, Nature +4
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 3100 sp. 1 Half-Plate.


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears his chestnut hair up in a very large beehive style do. His eyes are likewise brown.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful necromancer made him what he is. He moved from fad to fad and when he turned 15 he discovered dancing. He has worked as a Interpreter like his father before him.

Motivation: Further expansion of business.

Ideals: Entrepeneur, Artistic. Bonds: Rich, Job, Mentor. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Gerald Copeland, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 6 (-2)9 (-1) 9 (-1)11 (+0)
Skills Acrobatics +1, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. Violet garnet (400 gp). Rock crystal (30 gp). Blue star sapphire (1100 gp). Freshwater pearl (15 gp). 1 Half-Plate.


Social Check DCs

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