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NPC Generator

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Advanced [show]


Gerald Reed, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a large tan jacket. His black hair, when down, is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Gerald studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 13 years.

Motivation: Someone believes him a fraud; and a deep hatred of brigands

Ideals: Disciplined, Gifted. Flaws: Selfish. Bonds: Attractive, Job, Enemies. Occupation: Herbalist

Voice: Speaks in third person

Attributes [hide]

Gerald Reed, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)16 (+3) 9 (-1)17 (+3)
Skills Intimidation +5, Religion +5
Senses Passive Perception 9
Languages Common, Aquan, Elven, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Geoffrey Blankley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is well dressed, constantly wearing a brown suit, blue shirt, and black tie. His hair is cut close to his head. His green eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses divination through singing.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Optimist, Gifted. Flaws: Secretive, Depressed. Bonds: Nature. Occupation: Baker

Voice: High pitched and raspy

Attributes [hide]

Geoffrey Blankley, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 3000 cp. Chrysoberyl (90 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp). Amber (90 gp). 1 Minor magic item.


Social Check DCs


Patrick Barton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Patrick's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Fighting, Athletic, Impeccable, Logical. Flaws: Antagonistic. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Patrick Barton, Male Human Fighter 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Athletics +5, Performance +5
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 300 gp. Alexandrite (1300 gp). Azurite (9 gp). Azurite (9 gp). Emerald (900 gp).


Social Check DCs


Shane Hampton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black vest and prefers green and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has wavy black hair. His green eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Shane was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Athletic, Gifted, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Shane Hampton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 11 (+0)7 (-2)
Skills Insight +2, Intimidation +0
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bertram Asheton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long brown hair kept up in a rat tail. His green eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to get laid

Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Asheton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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