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NPC Generator

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Advanced [show]


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has moderate length red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is lazy and tries to find solutions quickly.

History: Gerard was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He has never given up on his music dream.

Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic, Persistence, Athletic. Flaws: Ugly, Lazy. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

Gerard Tatum, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Healer’s kit. 1 Good lock.


Social Check DCs


William Fulton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Athletic, Joker. Flaws: Mundane. Bonds: Job, Nature. Occupation: Herbalist

Voice: Forgets to breathe while speaking

Attributes [hide]

William Fulton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)13 (+1) 15 (+2)17 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Lance Winthrop, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is slicked back into a classic pompadour. His brown eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lance grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lance. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Retire the richest man in the east; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Mentor, Criminal record. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Lance Winthrop, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Zircon (20 gp). Red garnet (50 gp). Rock crystal (20 gp). 1 Minor magic item.


Social Check DCs


Theobald Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Glassblower. He has a slight overbite and is overall scrawny. He has a blonde handlebar mustache and slicked back blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Theobald was raised in a hard working conservative environment. His childhood dream was to be a Bowyer, but he was a colossal failure. He has achieved small success as a Glassblower.

Motivation: Human compassion; and he desires power and/or immortality

Flaws: Secretive, Racist. Bonds: Adventurer, Job. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Theobald Wedgwood, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)16 (+3) 14 (+2)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Draconic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Pink pearl (70 gp). Bloodstone (60 gp).


Social Check DCs


Aldous Kinsley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. His brown hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Aldous was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Weaver job and began his own company from there.

Motivation: He is unsatisfied with his job; and he feels threatened by others

Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Job, Poor. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Aldous Kinsley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)16 (+3) 15 (+2)18 (+4)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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