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NPC Generator

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Advanced [show]


Alexandre Cooper, Male Human [Permalink]

Personal [hide]

Description: A 6'4" southern man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair, while still mostly blonde, has prominent grey streaks. He is baby faced.

Personality: He is extraordinarily eccentric. Alexandre enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south to a Dyer, Alexandre learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alexandre took refuge in the large cave and found the beat up crossbow and armor he uses now. He has achieved small success as a Dyer.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and his spouse's relatives view him with great suspicion

Flaws: Insane, Hedonist. Bonds: Job, Nature, Family. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Alexandre Cooper, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 14000 cp.


Social Check DCs


Gerald Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. His blonde hair is still thick. This gray eyed southerner is not easily forgotten.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.

History: Gerald hails from a village terrorized by goblins. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He has a crush on the local Bather; and he's in love

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush, Enemies. Occupation: Server

Voice: Sore throat, cough

Attributes [hide]

Gerald Birkenhead, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 16 (+3)18 (+4)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Payton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large brown jacket. His white hair is still thick. This hazel eyed southerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school to support his sick mother, and resented it. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and wishes to resurrect an old love

Ideals: Disciplined, Logical. Bonds: Family, Mentor, In love. Occupation: Courier

Voice: Farmer accent

Attributes [hide]

Trym Payton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp. Moss agate (4 gp). 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Chain shirt.


Social Check DCs


Conrad Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his nunchaku. His chestnut hair is knotted and matted. His face is scarred and worn.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 4 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Immigrant. Occupation: Mortician

Voice: Laughs frequently while speaking

Attributes [hide]

Conrad Bentham, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 17000 cp. 1 Darkwood Buckler.


Social Check DCs


Anselm Ryland, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is portly but not overly obese. He keeps his blonde hair in a flapper bob. This gray eyed northerner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the north, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Immigrant, Job. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Anselm Ryland, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)8 (-1) 15 (+2)17 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 11000 cp.


Social Check DCs

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