Theodoric Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels kind of lost in life; and his religion dominates his actions
Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Adventurer, Religious. Occupation: Sage
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 55 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Gnome
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.
Anthony Gracey, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and is well dressed, constantly wearing a blue suit, black shirt, and grey tie. He keeps his chestnut hair in a flapper bob. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the east. He works hard and plays hard.
History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Anthony took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Pacifist, Gifted. Flaws: Hedonist, Ugly. Bonds: Family. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. Red spinel (160 gp). 1 Everburning torch.
Gunter Hartford, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears a pastel collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His right leg appears badly burned and disfigured. His red hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic, Depressed. Bonds: Military, Immigrant. Occupation: Farmer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 sp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.
Richard Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear flannel. His red hair is smooth and relatively long. He wears large thick round spectacles.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Richard studied abroad. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Baker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
Possessions: 200 gp.
Arnold Weld, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is thinning but still full. His brown eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Arnold was born in the north. At a young age he loved to build and create. After coming to the age of reason, Arnold took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Philantrophist, Persistence, Gifted. Flaws: Antagonistic, Fearful. Occupation: Junk Dealer
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Terran, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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