Anselm Trowbridge, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady brown eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved
Ideals: Justice, Optimist. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. Red-brown spinel (160 gp). Jet (160 gp). Banded agate (15 gp). 1 Bullseye lantern.
Ernest Clinton, Male Human [Permalink]
Personal [hide]
Description: A 5'7" western man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is auburn and very short. His face is scarred and worn.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bookbinder arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk.
Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Adventurer, Rich. Occupation: Bookbinder
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Golden yellow topaz (500 gp). Black opal (1000 gp). Red spinel (130 gp). 1 Minor magic item.
Chad Sherwood, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He prefers to wear black pants and tee shirts, and his gloved hand is found clutching a flail. He keeps his chestnut hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a brothel owner, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality
Ideals: Joker, Impeccable. Bonds: Mentor, Adventurer. Occupation: Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 3000 sp.
Gerard Nash, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, wearing blue shirts, loose pants, and blazers most of the time. He sports a long brown beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born several months after his mother was called into army service. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Military, Adventurer. Occupation: Crown-heir
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 11000 cp. Tourmaline (90 gp).
Randal Anderton, Male Human [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is short and brown. He is baby faced.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Energy wise he seems alert and responsive.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He was granted necromantic powers by his dying sister.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern
Ideals: Professionalism, Gifted. Bonds: Enemies, Adventurer, Job. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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