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NPC Generator

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Advanced [show]


Geoffrey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has no hair. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Family. Occupation: Unemployed

Voice: Sounds elderly

Attributes [hide]

Geoffrey Ainsworth, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Robert Kimberley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an entirely green suit with brown socks and a vest with buckled shoes. He has wavy golden hair. He has a dull look in his violet eyes.

Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered music. He has built up a small fortune and can afford his own way.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Adventurer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Robert Kimberley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Frederick Wilberforce, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a perfectly clean shirt and pair of pants. He sports a long blonde beard, and similarly colored long hair. He has amber eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Frederick lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Terse, Impulsive, Racist. Bonds: Attractive, Family. Occupation: Bowyer

Voice: Sore throat, cough

Attributes [hide]

Frederick Wilberforce, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)7 (-2) 11 (+0)11 (+0)
Skills Acrobatics +4, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anthony Whitby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur. Flaws: Addict. Bonds: Rich, Slave, Religious. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Anthony Whitby, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)6 (-2) 10 (+0)14 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Mortician does. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He was taken from his home at a very young age. He became a Mortician soon after.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and wants to open a new tavern

Bonds: Job, Attractive, Has a crush, Adventurer, Slave. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Gerald Clapham, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 6 (-2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs

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