Norman Breeden, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in earthy colors with a brown and white handkerchief worn on his right side. His brown hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Interpreter, who enjoyed hunting, Norman was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norman took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He inherited the family business which he has now maintained for 12 years.
Motivation: Expand his business; and wants a kiss
Ideals: Joker. Flaws: Fearful. Bonds: Nature, Job, Has a crush. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Percival Beckwith, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'1" and wears a violet costume with the symbols of strength on his torso. His long golden hair is drawn into a two foot long braid. His amber eyes are slightly larger than normal.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.
History: Percival was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He left for the east, certain he would find work there.
Motivation: He's in love; and to settle down with his crush
Ideals: Justice. Bonds: Criminal record, Job, Immigrant, Has a crush. Occupation: Junk Dealer
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 2 Antitoxin.
Lance Bradly, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear ponchos typically of a light brown in addition to tight pants. His silver hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He plays an instrument quite well.
History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal painting training, and achieved minor success. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Optimist, Artistic. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. White pearl (160 gp). Pink pearl (160 gp). Rose (20 gp).
Miles Cotton, Male Human [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple grey line shooting up and back down, and carries quarterstaffs. He keeps his black hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Miles grew up listening to his mother's many stories. His childhood dream was to be a Servant, but he was a colossal failure. He tends to his Cook job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Cook
Voice: Raspy
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Thunderstones.
John Heiser, Male Human [Permalink]
Personal [hide]
Description: This northern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. His golden hair is drawn into a tight pony tail with a rose scrunchie. His eyes, though not visible through his cowl, are brown.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and he is currently in port desperately looking for someone to get him out
Flaws: Antagonistic, Forgetful. Bonds: Poor, Immigrant, Slave. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!