Gunter Hadley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a blue cloak and cross-gartered violet stockings. His black hair is slicked back into a classic pompadour. He has gray eyes and a blue hat with a violet feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.
History: Born in a small village he learned the ways of the warrior from his father. Gunter was born on a far northern plains where he grew up under the tutelage of his father, an expert Bellfounder. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: To get a good night's sleep; and an old rival family wants him found
Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Family, Immigrant. Occupation: Bellfounder
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 36000 sp. Large well-done wool tapestry (200 gp).
Anthony Kensley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He very much looks the part of a Locksmith, marred by beers. His chestnut hair, when down, is lengthy. He has gray eyes and a black hat with a violet feather.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of a Miner, who enjoyed hunting, Anthony was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anthony took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 4000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Shane Breeden, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His blonde hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Shane has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Ideals: Extrovert. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Bookbinder
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. Deep green spinel (50 gp). Peridot (40 gp). Violet garnet (200 gp). 1 Breastplate.
Theodoric Lincoln, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His chestnut hair is matted, messy, and big. His violet eyes peer out from beneath his small yellow hat.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born a particularly ugly child, much to the horror of his parents. He helped his father out around the business and became quite the natural. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is unsatisfied with his job; and expand his business
Flaws: Ugly, Insane. Bonds: Job, Criminal record, Rich. Occupation: Mason
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Holy water.
Kyle Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a axe. He wears a top hat to hide his balding. His eyes are green.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Navigator business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He became a Navigator soon after.
Motivation: To prove his worth to the world; and he is greedy
Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Job, Nature. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2200 sp. 1 Small steel mirror. 1 Magnifying glass. 1 Good lock.
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