Kyle Compton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with brown pants. His hair, while still mostly chestnut, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A powerful slaver made him what he is. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.
Motivation: Meet up once more with his childhood friend; and marry his sister to traveling adventurers
Ideals: Professionalism, Entrepeneur. Bonds: Mentor, Family, Adventurer. Occupation: Brewer
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2000 sp. Rhodochrosite (11 gp). Bloodstone (60 gp). Golden yellow topaz (600 gp).
Bertram Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat, and is pretty ugly. His hair is short and golden. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.
History: He was born a particularly ugly child, much to the horror of his parents. He moved out south to avoid the crime he committed. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 18 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Draconic, Infernal, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +5
Possessions: 19000 cp. Solid gold idol (700 gp).
Frederick Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly golden, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is an amazing painter.
History: His mother raised him in a mountain cabin. His martial abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by goblins. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: A deep hatred of goblins; and someone believes him a fraud
Ideals: Persistence, Gifted. Bonds: Rich, Nature, Enemies. Occupation: Farmer
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp.
Thomas Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears a violet costume with the symbols of death on his torso. He carries with him a set of sais, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has styled his blonde hair well, parting it to the right. His eyes, though not visible through his cowl, are gray.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Someone believes him a fraud; and he wants revenge against illithids
Ideals: Fighting, Disciplined. Bonds: Rich, Job, Enemies. Occupation: Healer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 8000 cp. 1 Minor magic item.
Trym Sutton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a red coat. His white hair is greasy and uncared for. His fierce amber eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal dancing training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Ugly, Shy, Insane. Bonds: Religious. Occupation: Sage
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
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