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Advanced [show]


Gerald Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is well dressed, constantly wearing a grey suit, black shirt, and white tie. He has a very tight haircut. His ears are large.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Flaws: Ugly, Shy, Insane, Antagonistic. Bonds: Criminal record. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Gerald Hartford, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)14 (+2) 10 (+0)6 (-2)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 48000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Geoffrey Easton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. He has wavy brown hair. His eyes, though not visible through his cowl, are blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with finding treasure.

History: His mother raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Adventurer, Nature. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Geoffrey Easton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)11 (+0) 13 (+1)8 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 600 sp.


Social Check DCs


William Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears loose pants and a collared shirt complete with sweater beneath his coat. His left hand appears badly burned and disfigured. His red hair is slicked back into a classic pompadour. His eyes are amber and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Forgetful. Occupation: Miner

Voice: Laughs frequently while speaking

Attributes [hide]

William Hayhurst, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)11 (+0) 17 (+3)13 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 33000 sp. Black pearl (900 gp). Red garnet (110 gp). Smoky quartz (70 gp). Alexandrite (900 gp). 1 Minor magic item.


Social Check DCs


Everard Clinton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. He has shaved his head bald. His eyes are likewise amber. His teeth are white and perfect.

Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted, Justice. Bonds: Attractive, Poor, Adventurer. Occupation: Knight

Voice: Raspy

Attributes [hide]

Everard Clinton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)11 (+0) 17 (+3)14 (+2)
Skills Performance +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


Cory Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his white hair in a pixie cut. His eyes are likewise gray.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many goblins want him driven away.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Enemies, Military. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Cory Anderton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 9 (-1)15 (+2) 12 (+1)11 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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