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Advanced [show]


Dean Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Dean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His father raised him in a mountain cabin. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Artistic, Fighting, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Dean Acton, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 6 (-2)14 (+2)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Don Kirby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. He has styled his black hair well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Don took refuge in the old dungeon and found the beat up hammer and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is greedy; and money/treasure

Ideals: Joker. Flaws: Racist. Bonds: Attractive, Nature, Family, Rich. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Don Kirby, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gunter Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He is portly but not overly obese. His blonde hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gunter's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: In love, Rich. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Gunter Lancaster, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 15 (+2)15 (+2)
Skills Religion +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 36000 sp. Silver comb with moonstones (800 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Kyle Pinkerton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his auburn hair in a pixie cut. His eyes are amber and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Kyle was born in the west. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a Miller soon after.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Kyle Pinkerton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Nature +3, Stealth +1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Masterwork studded leather.


Social Check DCs


Patrick Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. His silver hair, when down, is lengthy. His hazel unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich southern family. Cursed with unlife at a very young age, Patrick has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job.

Flaws: Disease. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Bellfounder

Voice: Old thin voice

Attributes [hide]

Patrick Winterbourne, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp. 1 Chain shirt.


Social Check DCs

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