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NPC Generator

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Advanced [show]


Alexandre Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Joker, Philantrophist. Bonds: Attractive. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Alexandre Middleton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Dudley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white tunic with tan highlights, and long grey pants that bunch up around his shoes. His chestnut hair is thinning but still full. His fierce amber eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.

Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Rich, Criminal record. Occupation: Armorer

Voice: Prounounces S like Z

Attributes [hide]

Gerald Dudley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 15 (+2)10 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Richard Shelley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. He has a small bristly mustache and wavy chestnut hair. He has gleaming, smiling green eyes.

Personality: Eccentric and domineering, Richard will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Military, Immigrant. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Richard Shelley, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)15 (+2) 17 (+3)7 (-2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 4000 cp. Iolite (60 gp). Peridot (60 gp).


Social Check DCs


John Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fancy white suit. His hair is chestnut, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He comes from a rich western family. His mother was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Athletic, Artistic, Persistence. Bonds: Attractive, Family, Rich. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

John Beitz, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Lance Anderton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his spear, and is pretty ugly. He has done his best to style his golden hair to look like a famous performer. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Shy. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Lance Anderton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)9 (-1) 14 (+2)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1500 sp.


Social Check DCs

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