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Advanced [show]


Chad Hornsby, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. His auburn hair is singed and shortened. His eyes are likewise green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Animal Trainer.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Chad Hornsby, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Acrobatics +0, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1500 sp. Moss agate (12 gp).


Social Check DCs


Kyle Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears professional attire. His white hair has been sun bleached extensively. His fierce hazel eyes like to dwell on things.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also has developed a complete distrust of the Masseuse profession.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.

Motivation: To protect his home; and he is unsatisfied with his job

Bonds: Attractive, Job, Poor, Adventurer, Guardian. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Kyle Mitchell, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)18 (+4) 11 (+0)18 (+4)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal, Aquan, Gnoll, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Jocelyn Hampton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" northern man, he wears silk and lounges about seductively. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 78. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the north his family was never financially stable. While studying, he fell in love. They married and had a son. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well.

Flaws: Insane. Bonds: Attractive, Family, Poor, In love. Occupation: Healer

Voice: Voice breaks

Attributes [hide]

Jocelyn Hampton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10 pp. Iolite (50 gp). Sardonyx (50 gp). Azurite (10 gp). Deep blue spinel (900 gp).


Social Check DCs


Simon Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He has shaved his head bald. He has a dull look in his green eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the south, but his parents moved at a very young age to the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Bonds: Attractive, Adventurer, Rich, Immigrant, Criminal record. Occupation: Masseuse

Voice: Italian accent

Attributes [hide]

Simon Shirley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)14 (+2) 8 (-1)11 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Zircon (20 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


William Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with tan and blue striped suspenders. He wears various colorful collared shirts. He carries with him a set of shortbows on his belt, each one with a amethyst on the hilt. He has no hair. His blue eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Family, Poor. Occupation: Cartwright

Voice: Spits words with contempt

Attributes [hide]

William Bentham, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)11 (+0) 8 (-1)15 (+2)
Skills Nature +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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