Cory Spaulding, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. His white hair is matted, messy, and big. His blue eyes dart from person to person.
Personality: He has always had a great fascination with Human culture. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety.
Ideals: Gifted, Impeccable. Flaws: Ugly, Racist, Fearful. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp. Silver comb with moonstones (400 gp). Silver comb with moonstones (400 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). 2 Holy water. 4 Acid flasks. 1 Tanglefoot bags.
Clerebold Woods, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His left leg appears badly burned and disfigured. His brown hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the west, but his parents moved at a very young age to the south. His mother took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.
Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Insane. Bonds: Immigrant, Nature. Occupation: Layabout
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: Just what you see.
Gunter Nibley, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He wears his brown hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Gunter was born in the north. At a young age he loved to build and create. He was taken from his home at a very young age. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Passionate, Persistence. Bonds: Attractive, Family, Slave. Occupation: Jeweler
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Heward Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a black coat over a red low-cut shirt, and a deerstalker hat upon his head and is in decent physical shape. His blonde hair is lengthy. His fierce amber eyes like to dwell on things.
Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Heward hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Animal Trainer like his mother before him.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Flaws: Antagonistic, Impulsive. Bonds: Enemies, Job, Adventurer. Occupation: Animal Trainer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Raymond Cooper, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is cut short. He has hazel eyes and a black hat with a grey feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.
History: Raymond was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Fighting, Impeccable. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Bather
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Fiery yellow corundum (700 gp). Fire opal (700 gp).
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