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Advanced [show]


Trey Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green costume with the symbols of his god on his torso. His hair is short and chestnut. His hazel eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was always a brilliant, if unscrupulous mind. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Athletic, Logical. Flaws: Insomniac, Racist, Insane. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Trey Clinton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)8 (-1) 12 (+1)17 (+3)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1600 sp. Silver comb with moonstones (900 gp). Cloth of gold vestments (130 gp).


Social Check DCs


Bertram Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a skull on it. He sports a flattop hair cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by goblins. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To be a Adventurer again; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Gifted. Flaws: Addict, Racist. Bonds: Job, Enemies. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Bertram Emsworth, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Cory Prescott, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Butcher uniform. He has a penchant for wearing a ring with an oversized opal on his left hand. His white hair, when down, is lengthy. His brown eyes are passionate and lively.

Personality: Cory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cory took refuge in the old dungeon and found the beat up rapier and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and he is unsatisfied with his job

Ideals: Disciplined. Bonds: Job, Rich, Immigrant, Nature. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Cory Prescott, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 11 (+0)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Jet (100 gp). Tourmaline (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ralf Nash, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, green cloak. He has moderate length chestnut hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Painter, but he got bored and became a Soapmaker. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic, Justice. Flaws: Disease. Bonds: Attractive, Criminal record, Job. Occupation: Soapmaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ralf Nash, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)13 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Frederick Oakes, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He is tall, broad shouldered and powerfully built. His tied-back hair is brown. He wears a mask on his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He has worked as a Weaver like his father before him.

Motivation: Wants a kiss; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Attractive, Adventurer, Job, Has a crush. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Frederick Oakes, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 9 (-1)13 (+1)
Skills Athletics +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 9000 cp. Freshwater pearl (7 gp). Rose (80 gp). Deep blue spinel (800 gp).


Social Check DCs

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