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NPC Generator

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Advanced [show]


Bernard Graeme, Male Human [Permalink]

Personal [hide]

Description: This malnourished man typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. He keeps his long white hair kept up in a rat tail. His ears are large.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of western immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Assassin for hire.

Motivation: Wants to open a new tavern.

Flaws: Ugly. Bonds: Poor, Job, Slave, Immigrant. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Bernard Graeme, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Dustin Clapham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears tight fighting clothing, which leaves very little to the imagination, marred by chocolates. He wears his silver hair down. His blue eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Sensitive. Bonds: Mentor. Occupation: Unemployed

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dustin Clapham, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Jade (100 gp). Azurite (11 gp). Chrysoberyl (100 gp).


Social Check DCs


Randal Blakeley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long white beard, and similarly colored long hair. He has gleaming, smiling green eyes.

Personality: Overbrimming with self-confidence, Randal isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Impulsive, Depressed. Bonds: Rich, Immigrant. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Randal Blakeley, Male Human Fighter 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Nature +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp. Red garnet (140 gp). Golden pearl (140 gp). Deep green spinel (140 gp). Zircon (20 gp).


Social Check DCs


Raymond Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He is bristling with hidden weapons, mostly crossbows and lances. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person to random spaces in the air.

Personality: Raymond is depressed about a lot of things. He tends to be a nihilist. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He comes from a rich eastern family. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently he has begun working with bootleggers and crooks.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.

Flaws: Depressed. Bonds: Attractive, Criminal record, Job, Rich. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Raymond Roscoe, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)7 (-2) 16 (+3)12 (+1)
Skills Intimidation +3, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Heward Colby, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. His long brown hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Bather, but he was a colossal failure. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Military, Immigrant. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Heward Colby, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 8 (-1)9 (-1)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 11000 cp. Red spinel (90 gp). Golden pearl (90 gp). Obsidian (8 gp). Red-brown spinel (90 gp). 1 Minor magic item.


Social Check DCs

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