Dustin Marley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He has a large black mantle and cape that has been intricately interwoven into his red robe. He has a hunchback. His auburn hair is braided into rings. He has gray eyes and a black hat with a red feather.
Personality: A deeply religious man he believes everything happens for a reason. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Dustin was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Ideals: Gifted, Athletic. Flaws: Ugly. Bonds: Religious, Job. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp.
Jocelyn Blackwood, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a brown tunic with red highlights, and long brown pants that bunch up around his shoes. His long auburn hair reaches down to his waist. His green eyes lackadaisically let the world flow into them.
Personality: Always inclined to offer people food he seems plenty friendly. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the north his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He has a crush on the local Fisher; and he's in love
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer, Has a crush. Occupation: Laborer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Charles Warwick, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears bulky violet painted plate armor. With a patchy silver beard and wild silver hair. His blue eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments
History: Born in the south to a Bather, Charles learned a great deal about his mother's area of expertise. He worked as a nervous Bather and found it very stressful. He used his abilities to travel the world and help people.
Motivation: Expand his business; and he wants to get laid
Ideals: Gifted, Philantrophist. Bonds: Job, Has a crush. Occupation: Bather
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Tiger eye turquoise (16 gp). Coral (150 gp). Blue quartz (16 gp).
Robert England, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this northern man wears a fine chain shirt which he covers with white colored cloaks and clothing. He has a brown handlebar mustache and slicked back brown hair. This hazel eyed northerner is not easily forgotten.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Robert is combative with any and all who dare try his patience in the slightest.
History: Born to a Miller, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Many gnolls want him driven away; and he wants revenge against gnolls
Ideals: Athletic, Justice, Gifted. Bonds: Enemies, Poor. Occupation: Priest
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Half-Plate.
Bertram Remington, Male Human [Permalink]
Personal [hide]
Description: He wears a simple white robe with violet stripes complete with hood. He is physically well-built. He wears his brown hair up. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. He feeds upon the attention of others.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now spends his time doing works of charity.
Motivation: To prove his worth to the world; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Shy, Impulsive. Bonds: Attractive, Criminal record. Occupation: Animal Trainer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 10000 cp.
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