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NPC Generator

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Advanced [show]


William Prescott, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports grey clothing, slightly heavier than average wear. His chestnut hair is lengthy and is close to two feet long. He has several tiny emerald earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Joker, Entrepeneur. Flaws: Disease. Bonds: Rich. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Prescott, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)16 (+3) 15 (+2)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has relatively light skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large silver tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Flaws: Ugly, Insomniac, Antagonistic, Hedonist. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Guy Gracey, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). 1 Minor magic item.


Social Check DCs


Wymar Brent, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears a small hat to hide his balding. His face is scarred and worn.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Unemployed

Voice: Stutters

Attributes [hide]

Wymar Brent, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Chad Lindsey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and wears brown leather gloves, a brown jacket, and tight pants. His tied-back hair is auburn. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Humans.

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Since then, he has sought to make the best of life.

Motivation: Human compassion; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Poor, Criminal record. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Chad Lindsey, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)9 (-1) 7 (-2)14 (+2)
Skills Animal Handling +0, Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Tourmaline (70 gp). Deep green spinel (70 gp). Azurite (15 gp). Amethyst (70 gp). 8 Acid flasks. 1 Alchemist’s fire.


Social Check DCs


Hubert Denholm, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He prefers to wear tan clothing when he does not wear armor. He has a hunchback. He wears his hair in dreadlocks. His eyes are violet and beady.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is harsh and unforgiving.

History: The child of a Painter, who enjoyed hunting, Hubert was taken on many hunting expeditions. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature, Adventurer, Rich. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Hubert Denholm, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Insight +4, Stealth +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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