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Advanced [show]


Arnold Darby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy blonde hair. He wears crescent spectacles with a black brim.

Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and to pay off his debts

Ideals: Athletic, Extrovert, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Arnold Darby, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)17 (+3) 16 (+3)16 (+3)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Terran, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. Aquamarine (200 gp). Deep blue spinel (200 gp).


Social Check DCs


Wymar Watson, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears just a blue suit. He is an epitome of beauty. His long white hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Wymar's first love is himself. His second love is also himself. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has built up a small fortune and can afford his own way.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Rich, Debt. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Wymar Watson, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)16 (+3) 12 (+1)10 (+0)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1 Smokesticks.


Social Check DCs


Rolf Weld, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His white hair is cut short. His ears are large.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Brewer

Voice: growls and snarls, animalistic

Attributes [hide]

Rolf Weld, Male Human Fighter 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1 Chain shirt.


Social Check DCs


Anselm Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He is well dressed, constantly wearing a brown suit, tan shirt, and pastel tie. He has wavy brown hair. His eyes are green and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He then took over the family business and is one of the better Fletcher for hire.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Disease, Impulsive, Antagonistic. Bonds: Job, Family. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Anselm Hadley, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Religion +2, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2100 sp. Chalcedony (70 gp). Sard (70 gp). Tourmaline (40 gp).


Social Check DCs


Diggory Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is long and unkept. He has a dull look in his hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Laborer

Voice: Voice breaks

Attributes [hide]

Diggory Marlowe, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)9 (-1) 17 (+3)16 (+3)
Skills Investigation +1, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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