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NPC Generator

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Advanced [show]


Trey Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a yellow coat over a pastel low-cut shirt, and a deerstalker hat upon his head, and is pretty ugly. His auburn hair has been sun bleached extensively. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Terse. Bonds: Rich. Occupation: Shepherd

Voice: Hissing voice

Attributes [hide]

Trey Hayhurst, Male Human Fighter 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 7 (-2)9 (-1) 15 (+2)11 (+0)
Skills Performance +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Raymond Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a tan vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a wizard, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Hunter, but he was a colossal failure. He has achieved small success as a Servant.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult.

Flaws: Ugly, Shy, Fearful. Bonds: Mentor, Job. Occupation: Servant

Voice: Speaks with squeezed throat

Attributes [hide]

Raymond Ramsey, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)17 (+3) 13 (+1)16 (+3)
Skills Nature +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs


Frederick Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan cloak and cross-gartered black stockings. He has styled his white hair well, parting it to the right. He has amber eyes and a tan hat with a black feather.

Personality: Stoic and calm, he prefers to meditate than take action. Frederick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his sister before him, after school he went straight into learning to become a Shipwright. He became a Shipwright soon after.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Hedonist. Bonds: Poor, Slave, Job. Occupation: Shipwright

Voice: High pitched, excited

Attributes [hide]

Frederick Tattersall, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)16 (+3) 10 (+0)10 (+0)
Skills Athletics +2, History +5
Senses Passive Perception 10
Languages Common, Undercommon, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 1900 sp. Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp).


Social Check DCs


Norman Barney, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears dull yellow sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are violet and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Norman studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He inherited the family business which he has now maintained for 15 years.

Motivation: Wants to open a new tavern; and to pay off his debts

Ideals: Gifted. Flaws: Shy. Bonds: Job, Debt. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Norman Barney, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)17 (+3) 12 (+1)9 (-1)
Skills History +5, Intimidation +1
Senses Passive Perception 11
Languages Common, Auran, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kyle Kent, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long silver hair kept up in a rat tail. He wears large thick round spectacles.

Personality: Eccentric and domineering, Kyle will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Kyle was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 5 years.

Motivation: He is unsatisfied with his job; and to be a adventurer again

Ideals: Entrepeneur, Athletic, Extrovert, Justice. Bonds: Job. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Kyle Kent, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Athletics +2, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs

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