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Advanced [show]


John Peyton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears brown painted combat armor at almost all times. He sports a long auburn beard, and similarly colored long hair. His fierce amber eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.

History: John was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Flaws: Shy, Impulsive. Bonds: Family, Religious. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

John Peyton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills Perception +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Guy Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His small hat is riddled with cuts and holes. His blue eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Athletic, Gifted, Fighting. Flaws: Ugly, Fearful. Occupation: Masseuse

Voice: Can't modulate volume

Attributes [hide]

Guy Hayhurst, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)10 (+0) 9 (-1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1400 sp. 1 Masterwork Heavy wooden shield. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Don Gyula, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is greying along the sides and has receded to reveal a widow's peak. This green eyed westerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: He has passion for adventuring and risk; and to get a good night's sleep

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Adventurer. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Don Gyula, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Trey Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His golden hair is cut jaggedly and amateurishly. His gray eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Fighting, Entrepeneur. Bonds: Rich, Family. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Trey Brandon, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)14 (+2) 7 (-2)12 (+1)
Skills Athletics +3, Survival +0
Senses Passive Perception 8
Languages Common, Giant, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Thunderstones. 3 Tanglefoot bags. 4 Acid flasks.


Social Check DCs


Bertram Bentley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Bertram was raised in a hard working conservative environment. A gifted student he started as a Hunter, but he got bored and became a Shipwright. He got away from his former life and has fallen to alcoholism.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Sensitive, Addict. Bonds: Attractive, Job, Criminal record. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Bertram Bentley, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 13 (+1)7 (-2)
Skills Deception +0, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Lapis lazuli (6 gp). Chalcedony (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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