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NPC Generator

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Advanced [show]


Alexandre Barney, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a red shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling amber eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving Alexandre is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To find somewhere to settle down; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Antagonistic, PTSD, Mundane. Bonds: Family. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Alexandre Barney, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)9 (-1) 12 (+1)17 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Kyle Rowley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is generally shirtless and showing off his tattooed chest. His brown hair is still thick. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He became a Knight soon after.

Motivation: He is unsatisfied with his job.

Ideals: Joker, Artistic. Bonds: In love, Job. Occupation: Knight

Voice: Soft and mumbly

Attributes [hide]

Kyle Rowley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 18 (+4)10 (+0) 5 (-3)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 800 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver comb with moonstones (200 gp). Old masterpiece painting (600 gp).


Social Check DCs


Don Darlington, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His tied-back hair is white. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Don hails from a village terrorized by drow. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has drifted from career to career and currently works as a Spice Merchant.

Motivation: An old rival family wants him found; and further expansion of business

Flaws: Shy. Bonds: Adventurer, Enemies, Job, Family. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

Don Darlington, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerald Mori, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly red, has prominent grey streaks. His eyes are green and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Flaws: Ugly, Mundane, Insomniac. Bonds: Religious, Rich. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Gerald Mori, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)12 (+1) 10 (+0)4 (-3)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Peter Yeardley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear ponchos typically of a light white in addition to tight pants and is in decent physical shape. He has no hair. His gray eyes peer out from beneath his wide-brimmed white hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy, self-centered, vain, and jealous.

History: He was born in the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Immigrant, Mentor, Rich. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Peter Yeardley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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