Shane Bing, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered black stockings. He carries with him a set of longswords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has wavy white hair. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shane took refuge in the large cave and found the beat up longsword and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Insane, Selfish. Bonds: Nature. Occupation: Architect
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Everburning torch. 1 Alchemist’s fire. 2 Holy water.
Henry Bradford, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man dresses in blue turtlenecks beneath a black coat with green slacks. His white hair is matted, messy, and big. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and to get a good night's sleep
Ideals: Philantrophist, Persistence. Flaws: Ugly, Disease, Insomniac. Occupation: Bricklayer
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Robert Hornsby, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He dresses like a well dressed Ploughman does. His hair is red and very short. His hazel eyes have a joyful gleam in them most of the time.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His first spouse was a Junk Dealer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Ideals: Passionate. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Gomory Bradly, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His skin is also unnaturally pale. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Gifted, Fighting. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Bowyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3200 sp.
Gunter Stanton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. He has a long auburn beard with little hanging trinkets. His blue eyes lackadaisically let the world flow into them.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He enjoys reading and quiet.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his spouse's relatives view him with great suspicion
Ideals: Logical. Bonds: Poor, Family, Immigrant, Adventurer, Debt. Occupation: Courier
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 9000 cp.
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Their contribution stands as a beacon of hope for all adventurers!