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Advanced [show]


Ernest Royston, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His white hair is lengthy and is close to two feet long. His fierce green eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. He is lazy and tries to find solutions quickly.

History: He got into the Healer business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Job, Adventurer. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Ernest Royston, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)9 (-1) 14 (+2)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. Alexandrite (400 gp). Obsidian (6 gp).


Social Check DCs


Tim Acton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His white hair is greasy and uncared for. This green eyed northerner is not easily forgotten.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly. Bonds: Enemies, Rich, Adventurer, Immigrant. Occupation: Mason

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tim Acton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 15 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Gentry, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of the four houses of cards around his neck, and a whip on his belt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His gray unseeing eyes seem to look past you.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Actor business at a young age. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Fighting, Optimist, Gifted. Flaws: Disease. Bonds: Job. Occupation: Actor

Voice: Raspy

Attributes [hide]

John Gentry, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 800 sp.


Social Check DCs


Adelard Rayden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his monstrous two handed axe. He wears his silver hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: When he was but 4 years old his parents immigrated from the north. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Philantrophist. Flaws: Insane. Bonds: Immigrant, Rich. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Adelard Rayden, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)15 (+2) 11 (+0)16 (+3)
Skills Athletics +5, Stealth +3
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Hematite (11 gp). Smoky quartz (60 gp).


Social Check DCs


Don Hornsby, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Human culture. He can't help but pocket interesting objects he comes across

History: He was raised in a white middle class family as the only child. He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Flaws: Ugly, Insomniac, Racist, Mundane. Bonds: Criminal record. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Hornsby, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)10 (+0) 8 (-1)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs

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