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NPC Generator

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Advanced [show]


Ernest Merton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky pastel painted plate armor, and he perpetually has his scythe ready. His hair is always cut to a buzz. His violet eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Gardener profession.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He dropped out of school before completing his studies. He has set out to sabotage the competition.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Fighting, Joker, Logical. Bonds: Job, Adventurer. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Merton, Male Human Fighter 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)12 (+1) 17 (+3)13 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 200 gp. Tiger eye turquoise (15 gp). Banded agate (15 gp). Lapis lazuli (15 gp).


Social Check DCs


Guy Elton, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish golden hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He left for the east, certain he would find work there.

Motivation: He has passion for adventuring and risk.

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Guy Elton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)10 (+0) 14 (+2)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Jasper (70 gp). Amber (80 gp). Amethyst (80 gp).


Social Check DCs


Theobald Blythe, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey shirt with thin black vertical stripes and brown pants, he is not a threatening figure. His long chestnut hair reaches down to his waist. His thin eyebrows rest above his beady brown eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted psionic powers by his dying sister.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Poor. Occupation: Servant

Voice: Hollow voice

Attributes [hide]

Theobald Blythe, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)13 (+1) 14 (+2)16 (+3)
Skills Investigation +3, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Simon Darby, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. He wears his auburn hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Simon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Simon was born on a far southern island where he grew up under the tutelage of his father, an expert Sailor. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Immigrant, Poor, Guardian. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Simon Darby, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 sp. Hematite (9 gp). Black star sapphire (500 gp).


Social Check DCs


Geoffrey Huxley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and wears a fine chain shirt which he covers with black colored cloaks and clothing. With a patchy blonde beard and wild blonde hair. His green unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich southern family. His necromantic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Optimist, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Geoffrey Huxley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 4 (-3)14 (+2) 10 (+0)9 (-1)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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