Nicholas Copeland, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Nicholas was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by giants. Nicholas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: A deep hatred of giants; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Enemies, Military. Occupation: Servant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Richard Barney, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing colorful clothing, dressed as a Locksmith. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His ears are large.
Personality: A skeptical and narcissistic man, Richard's first love is himself. His second love is also himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of northern immigrants he idolized his mother. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Slave, Family. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Rhodochrosite (9 gp). Citrine (50 gp). Lapis lazuli (9 gp).
Heward Badger, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He keeps his auburn hair in a pixie cut. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to loving parents in a slum to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor. Occupation: Bowyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +6
Possessions: 300 gp.
Drogo Langley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is witty, but his monotone delivery comes off as unnerving He also hits on women, regardless of circumstances.
History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Adventurer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's attracted to the pc
Ideals: Fighting, Athletic, Joker. Bonds: Has a crush. Occupation: Baker
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Trym Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His hair is blonde, silky, and of moderate length. He wears a mask on his face.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has all his life been fascinated with singing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Trym took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.
Motivation: Wishes to resurrect an old love; and he has money and likes to spend it
Ideals: Artistic, Gifted. Bonds: Rich, Attractive, Military, In love. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp. Solid gold idol (900 gp). Solid gold idol (900 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
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