Godfrey Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he usually wears his blue robe and has his morningstar always slung over his shoulder. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Godfrey was born in the east. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He became a Fisher soon after.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his absent father
Ideals: Persistence. Flaws: Insomniac. Bonds: Job, Family, Adventurer. Occupation: Fisher
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 12000 cp.
Bernard Wellington, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male very much looks the part of a Scribe. He is tall, broad shouldered and powerfully built. With a patchy blonde beard and wild blonde hair. He has several tiny emerald earrings on each ear.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Scribe soon after.
Motivation: He is greedy.
Ideals: Entrepeneur. Bonds: Job, Rich, Enemies, Military. Occupation: Scribe
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. Brown-green garnet (100 gp).
Conrad Rodney, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying golden hair a little too much giving a sharp golden color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is business-like. He takes instructions and follows them to the letter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born on a small isolated farm. He dropped out of school before completing his studies. After a long history of fighting, Conrad and his spouse have recently divorced.
Motivation: To get a good night's sleep.
Ideals: Professionalism, Logical. Flaws: Insomniac, Antagonistic. Bonds: Nature. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Anthony Windsor, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Cartwright. He is physically well-built. His hair is short and silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His tongue was cut out and he uses sign language. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anthony took refuge in the large cave and found the beat up whip and armor he uses now. He used his abilities to travel the world and help people.
Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter
Ideals: Gifted, Philantrophist. Flaws: Disease. Bonds: Nature, Family. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 6 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Darkwood Buckler. 1 Darkwood Buckler. 1 Darkwood Shield.
Patrick Tatum, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown armored body suit, with a simple black line shooting up and back down. His chestnut hair is kept up in a ponytail inside a Stetson hat. He is very pretty but has cold, dead eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Mundane. Bonds: Attractive, Immigrant. Occupation: Tanner
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Sardonyx (70 gp). 1 Breastplate. 1 Half-Plate.
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