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Advanced [show]


Justin Dalton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a grey suit. He has no hair. He has violet eyes and a grey hat with a tan feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Justin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Herbalist. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Sage again.

Flaws: Ugly, Disease. Bonds: Military, Poor, Job. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Justin Dalton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 7 (-2)11 (+0) 8 (-1)11 (+0)
Skills Athletics +0, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20 pp. Deep blue spinel (700 gp). Rose (30 gp). Zircon (30 gp).


Social Check DCs


Ernest Marley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts. He carries with him a set of rapiers on his belt, each one with a emerald on the hilt. He has styled his silver hair well, parting it to the left. His gray eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Regain custody of his daughter.

Ideals: Fighting. Bonds: Family, Job, Religious, Enemies. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Ernest Marley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)9 (-1) 11 (+0)11 (+0)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dustin Webley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. His long brown hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of giants once and for all.

History: Born to a Shepherd, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants; and to get a good night's sleep

Ideals: Fighting. Flaws: Insane, Insomniac. Bonds: Enemies, Poor. Occupation: Sage

Voice: Sensual and smooth

Attributes [hide]

Dustin Webley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Buckler. 1 Half-Plate.


Social Check DCs


William Hadley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. His golden hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. Animals are drawn to him, and he is able to talk to them.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Poor, Slave. Occupation: Guard

Voice: French accent

Attributes [hide]

William Hadley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)10 (+0) 14 (+2)17 (+3)
Skills Investigation +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs


Gerald Rutland, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a blue Stetson hat and blue clothes, and a wedding ring on his left hand. His golden hair and beard is wavy and long. His amber eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a font of random trivia from the lore and stories he has discovered

History: Gerald was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Soapmaker, but doesn't like to broadcast it.

Motivation: An old rival family wants him found; and sabotage a competitor

Ideals: Logical. Flaws: Antagonistic, PTSD. Bonds: In love, Job, Family. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Gerald Rutland, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)16 (+3) 9 (-1)17 (+3)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Undercommon, Giant, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork manacles. 1 Masterwork Musical instrument. 1 Hourglass. 1 Hourglass.


Social Check DCs

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