Lewis Anderton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He wears his brown hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: A deeply religious man he believes everything happens for a reason. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in a small plains village. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Shy. Bonds: Attractive, Religious, Nature, Immigrant. Occupation: Slave Trader
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Alexandre Huxley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Servant does. He has wavy chestnut hair. He wears large thick round spectacles.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is afraid of women and trembles around them
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He's since become an addict/alcoholic.
Motivation: To be a Soapmaker again; and further expansion of business
Ideals: Passionate, Gifted. Flaws: Shy, Addict. Bonds: Job. Occupation: Servant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +0
Possessions: 400 gp. Sardonyx (30 gp). Moss agate (6 gp). 1 Minor magic item.
Anthony Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is smooth and relatively long. He has amber eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Actor
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp. 4 Holy water. 2 Thunderstones.
Theodoric Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. He keeps his blonde hair in a pixie cut. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Joker. Flaws: Ugly. Bonds: Mentor. Occupation: Ploughman
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Drogo Hadleigh, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his red hair in a pixie cut. His face is scarred and worn.
Personality: He can speak with the recently deceased. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying brother.
Motivation: Regain custody of his son; and a need for knowledge about a nearby landmark
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Miller
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 19000 cp.
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