Roger Morley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear brown tank tops with black pants. His chestnut hair is cut jaggedly and amateurishly. His eyes are gray.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the north to a Cartwright, Roger learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His relatives are trying to arrange a marriage; and further expansion of business
Flaws: Fearful, Racist. Bonds: Job, Adventurer, Family. Occupation: Cartwright
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 400 gp. Zircon (20 gp). Rhodochrosite (5 gp). Hematite (5 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gerald Leighton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His chestnut hair is slicked back into a classic pompadour. His skin is flawless and his gray eyes scan people very quickly.
Personality: He has always had a great fascination with Human culture. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in the west. His homeland was ravaged by war and he spent much of his life rebuilding it. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A strong sense of loyalty to Human people; and seeks redemption
Flaws: Racist, PTSD. Bonds: Attractive, Criminal record, Immigrant. Occupation: Miner
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 3000 cp. 1 Disguise kit. 1 Good lock. 1 Disguise kit. 1 Magnifying glass.
Norman Whitby, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His chestnut hair is matted, messy, and big. His blue eyes dart from person to person to random spaces in the air.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Norman hails from a village terrorized by illithids. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he wants revenge against illithids
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Enemies, Mentor. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Ralf Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a hunchback. He has moderate length chestnut hair. His eyes are a pleasant gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Miller profession.
History: He was born the only child of a wealthy merchant. Ralf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ralf decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Armorer
Voice: Low range voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 6 (-2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 5000 cp.
Robert Watson, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and wears a black collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He is bald on top and has large golden tufts of hair around his ears. His hazel eyes are passionate and lively.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can't help but pocket interesting objects he comes across
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Robert's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Animal Trainer
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
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Their contribution stands as a beacon of hope for all adventurers!