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Advanced [show]


Trey Ogden, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and he is a bit of a kleptomaniac

Flaws: Addict, Shy. Bonds: Criminal record, Rich. Occupation: Baker

Voice: High pitched and raspy

Attributes [hide]

Trey Ogden, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)17 (+3) 6 (-2)12 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Gnoll, Druidic, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 20000 cp. Tiger eye turquoise (6 gp). Jet (100 gp).


Social Check DCs


Percival Tickle, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. He is muscular with a powerful set of arms. His deerstalker hat is riddled with cuts and holes. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor, Slave. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Percival Tickle, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs


Kyle Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries with him a set of greatswords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up greatsword and armor he uses now. Recently he has begun working with bootleggers and crooks.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting, Joker. Bonds: Job, Nature, Criminal record. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Dalton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)11 (+0) 13 (+1)16 (+3)
Skills Investigation +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp. Red-brown spinel (110 gp).


Social Check DCs


Shane Burton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His black hair is braided into rings. He has a dull look in his amber eyes.

Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful slaver made him what he is. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and to clean up the streets

Ideals: Fighting. Bonds: Immigrant, Guardian, In love, Mentor. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Shane Burton, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)13 (+1) 7 (-2)10 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Adam Reid, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is portly but not overly obese. His hair, while still mostly chestnut, has prominent grey streaks. His green eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born in the south, but his parents moved at a very young age to the west. He married young, but lost his spouse to gnolls. He left for the south, certain he would find work there.

Motivation: He loathes his own lifestyle; and someone believes him a fraud

Ideals: Opinionated. Flaws: Depressed. Bonds: Enemies, Immigrant. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Adam Reid, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Alexandrite (700 gp). Chrysoberyl (90 gp). 6 Acid flasks. 1 Everburning torch.


Social Check DCs

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