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NPC Generator

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Advanced [show]


Charles Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Charles was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: An old rival family wants him found.

Flaws: Antagonistic. Bonds: Criminal record, Family, Job. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Charles Gladstone, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Don Graeme, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a grey coat. He is bald on top and has large blonde tufts of hair around his ears. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Slave Trader, who enjoyed hunting, Don was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Rich, Nature. Occupation: Tailor

Voice: Speaks with back of mouth

Attributes [hide]

Don Graeme, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills History +4, Stealth +3
Senses Passive Perception 10
Languages Common, Terran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Diggory Clayden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He usually wears his blue robe and has his warhammer always slung over his shoulder. He has a small bristly mustache and wavy chestnut hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is harsh and unforgiving.

History: From birth he was tutored by a cruel and relentless mentor. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Diggory Clayden, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Theobald Wellington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear white clothing when he does not wear armor. His brown hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Theobald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Disease, Insomniac, Fearful. Bonds: Criminal record. Occupation: Engraver

Voice: Sensual and smooth

Attributes [hide]

Theobald Wellington, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 4 (-3)14 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 7
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Ernest Eastoft, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. He is tall, broad shouldered and powerfully built. He wears his silver hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He speaks before he thinks and is too direct. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the east, but his parents moved at a very young age to the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he uses money and sex appeal to get what he needs

Flaws: Impulsive. Bonds: Rich, Attractive, Criminal record, Immigrant. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Ernest Eastoft, Male Human Fighter 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 4000 sp. Moonstone (80 gp). Moss agate (9 gp).


Social Check DCs

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