John Easton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses like a well dressed Actor does. His hair is white, silky, and of moderate length. His gray eyes are slightly larger than normal.
Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.
History: Born in the north his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he feels threatened by others
Flaws: Disease, Fearful. Bonds: Job, Poor, Attractive. Occupation: Actor
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 700 sp.
Thomas Blyth, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, violet, dusty cloak. He wears a broad hat to cover his moderate length brown hair. His gray unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Animal Trainer. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Animal Trainer business at a young age. There was a wharf not far from home where he often wandered off to fish. He became a Animal Trainer soon after.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Opinionated. Flaws: Disease. Bonds: Job, Nature, Adventurer. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Dean Warwick, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His auburn hair is lengthy and is close to two feet long. His eyes are violet and he is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Dean embodies much of what other species detest in the Humans. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the south to a Glassblower, Dean learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He now owns his own business.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Attractive, Job, Adventurer. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee.
Gilbert Middleton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He prefers to wear flannel. He has a red handlebar mustache and slicked back red hair. His eyes are a pleasant brown.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to fit into much smaller and tighter spaces than normal.
History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Gilbert took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants to meet his childhood hero; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Greedy. Bonds: Mentor, Criminal record, Adventurer. Occupation: Beggar
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Cory Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. He sports a flattop hair cut. His eyes, though not visible through his cowl, are brown.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Jeweler for hire.
Motivation: To settle down with his crush; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Joker. Bonds: Criminal record, Job, Has a crush. Occupation: Jeweler
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. Alexandrite (700 gp). Blue quartz (14 gp). Jasper (30 gp). Blue quartz (14 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
