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NPC Generator

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Advanced [show]


Nicholas Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his silver hair down. His eyes, though not visible through his cowl, are blue.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Athletic, Optimist. Bonds: Attractive, Immigrant. Occupation: Servant

Voice: Smoker's lung

Attributes [hide]

Nicholas Gresham, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)12 (+1) 10 (+0)17 (+3)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1700 sp.


Social Check DCs


Dean Chatham, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. He keeps his long white hair kept up in a rat tail. His eyes are green and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Shoemaker business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Cynical, Impulsive, Racist. Bonds: Job, Adventurer. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Dean Chatham, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)17 (+3) 14 (+2)13 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Celestial, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Wymar Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. His moppish brown hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Insane, Shy. Bonds: Adventurer. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

Wymar Bentham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Thomas Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his white boots flare out at the collars. His skin is fair and his fingers are delicate and long. His golden hair is drawn into a tight pony tail with a rose scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.

History: He comes from a rich southern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Guard.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic, Addict. Bonds: Rich, Job. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Thomas Atherton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)9 (-1) 9 (-1)7 (-2)
Skills Intimidation +0, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Azurite (13 gp). Pink pearl (40 gp). 1 Chain shirt. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Don Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered violet stockings. He has a slight overbite and is overall scrawny. He wears a small hat to cover his moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Insomniac, Fearful. Bonds: Mentor, Has a crush, Adventurer. Occupation: Armorer

Voice: Old thin voice

Attributes [hide]

Don Pickering, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 9 (-1)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs

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