Kody Wallace, Male Human [Permalink]
Personal [hide]
Description: A 5'10" northern man, he is well dressed, constantly wearing a violet suit, yellow shirt, and red tie. His brown hair is thinning but still full. His hazel eyes are slightly larger than normal.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the south was not economically sound they moved to his current location. During his travels, Kody and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kody discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kody fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister
Ideals: Impeccable. Flaws: Disease. Bonds: Immigrant, Adventurer, Family. Occupation: Barber
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Draconic, Sylvan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 5 Acid flasks. 1 Everburning torch.
Simon Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with violet socks and a vest with buckled shoes. He is portly but not overly obese. His black hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Ugly, Disease, Insane, Forgetful. Bonds: Rich. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. White pearl (160 gp). Silver pearl (160 gp). Chrysoprase (50 gp).
Shane Ansley, Male Human [Permalink]
Personal [hide]
Description: This northern man wears very tight pants and wife beaters, though occasionally he sports a black coat. His clothes are grease stained in places. He wears a colorful flower in his brown hair. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Shane was raised in a hard working conservative environment. He worked as a nervous Fisher and found it very stressful. He's also a talented Herbalist, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Justice. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Fisher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp. Pink pearl (110 gp). Golden yellow topaz (400 gp). Bloodstone (30 gp).
Theobald Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is lengthy and is close to two feet long. His ears are large.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Performer father left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Ugly, Emotional, Disease. Bonds: Mentor. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 20 pp.
Cory Tickle, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is smooth and relatively long. He is baby faced.
Personality: He dislikes all the random violence that takes place in the west. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Cory was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 13 years.
Motivation: Further expansion of business; and a need for knowledge about a nearby landmark
Ideals: Pacifist. Flaws: PTSD. Bonds: Attractive, Adventurer, Job. Occupation: Ruler
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 200 gp. Lapis lazuli (5 gp). Banded agate (5 gp). Sard (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
