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Advanced [show]


Bertram Cornish, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting white shirt and pants. His black hair is lengthy and is close to two feet long. His eyes are green and catlike.

Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire.

Ideals: Athletic. Flaws: Selfish, Disease. Bonds: Has a crush, Attractive. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Bertram Cornish, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)13 (+1) 16 (+3)6 (-2)
Skills Investigation +3, Performance +0
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Manfred Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of his god on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is lengthy and is close to two feet long. He has blue eyes and a green hat with a black feather.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Revenge; and to reunite with his old friends

Flaws: Forgetful, Disease. Bonds: Adventurer, Poor, Enemies. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Manfred Gresham, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)17 (+3) 14 (+2)10 (+0)
Skills Performance +2, Stealth +0
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Orc
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Gilbert Garrick, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky black painted plate armor. His hair is greying and his face has many wrinkles. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to fit into much smaller and tighter spaces than normal.

History: When he was but 8 years old his parents immigrated from the east. Like his father and his brother before him, after school he went straight into learning to become a Fletcher. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: To be a Barber again.

Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Immigrant, Job. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Gilbert Garrick, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)9 (-1) 9 (-1)14 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Don Kensley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears silk and lounges about seductively. He keeps his blonde hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his mother and his brother before him, after school he went straight into learning to become a Ruler. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs

Flaws: Insane. Bonds: Attractive, Job, Criminal record, Religious. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Don Kensley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Masterwork manacles.


Social Check DCs


Lance Oakes, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a grey coat with brown slacks. He is bristling with hidden weapons, mostly pickaxes and quarterstaffs. His brown hair has been sun bleached extensively. He has several tiny sapphire earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Seeks redemption; and a need for knowledge about a nearby landmark

Flaws: Disease, Antagonistic. Bonds: Criminal record, Rich, Adventurer. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Lance Oakes, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)7 (-2) 14 (+2)11 (+0)
Skills Intimidation +2, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp.


Social Check DCs

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