William Tindall, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is wearing the road beaten gear of a warrior. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted from career to career and currently works as a Masseuse.
Motivation: To reunite with his absent father; and retire the richest man in the west
Ideals: Fighting, Gifted, Entrepeneur. Bonds: Family, Job. Occupation: Masseuse
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 100 gp. Citrine (20 gp). Tiger eye turquoise (5 gp). Violet garnet (200 gp). Red spinel (60 gp). 2 Tanglefoot bags. 4 Alchemist’s fire.
Alex Shipley, Male Human [Permalink]
Personal [hide]
Description: This man wears grey painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has styled his chestnut hair well, parting it to the right. His green eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the north to a Armorer, Alex learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist, Philantrophist. Bonds: Rich, Job. Occupation: Armorer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 400 gp. Sard (30 gp). Rhodochrosite (4 gp). Rose (30 gp). Deep blue spinel (1100 gp).
Simon Browning, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a black and blue handkerchief worn on his left side. His chestnut hair is knotted and matted. His blue eyes dart from person to person.
Personality: Simon is depressed about a lot of things. He tends to be a nihilist. A true patriot, Simon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Simon lived on a farm with his mother, near the main road leading to a nearby town. When Simon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted psionic powers by his dying sister.
Motivation: To share knowledge with the world; and an old rival family wants him found
Ideals: Gifted, Logical. Flaws: Ugly, Depressed. Bonds: Military, Family. Occupation: Hunter
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1100 sp. Deep blue spinel (700 gp). Tourmaline (120 gp). 1 Healer’s kit. 1 Magnifying glass. 1 Masterwork manacles.
Arnold Wade, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tan coat over a black low-cut shirt, and a broad hat upon his head. His chestnut hair is greasy and uncared for. He has violet eyes and a tan hat with a black feather.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a Beggar, his father struggled to pay the bills. After coming to the age of reason, Arnold took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Charles Stanton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. His white hair is lengthy. He wears large thick round spectacles.
Personality: Always inclined to offer people food he seems plenty friendly. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Carpenter mother left him crippled. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Philantrophist. Flaws: Hedonist, Disease. Bonds: Attractive, Rich. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 5000 cp.
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