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NPC Generator

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Advanced [show]


Thomas Watson, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and grey robe with the hood down. His silver hair, when down, is lengthy. He wears an eyepatch.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. Cursed with a spirit at a very young age, Thomas has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his absent mother.

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Disease. Bonds: Family. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Thomas Watson, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 12 (+1)18 (+4)
Skills History +4, Performance +6
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Clerebold Anderton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. His tied-back hair is brown. His fierce hazel eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: The child of western immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A deep hatred of dire rats.

Bonds: Attractive, Has a crush, Enemies, Immigrant, Rich. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Clerebold Anderton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)15 (+2) 12 (+1)12 (+1)
Skills Nature +4, Stealth +2
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Clerebold Alby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a perfectly clean shirt and pair of pants. He is an epitome of beauty. He has auburn hair. His eyes are a pleasant blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Gifted from a young age, Clerebold studied abroad. He was an apprentice working in his mother's forge. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Family, Criminal record, Job. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Clerebold Alby, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Alexandre Alby, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears a lot of dark rich colors, with gold accents. His black hair is still thick. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with a lost civilization.

History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Adventurer, Poor. Occupation: Painter

Voice: Raspy

Attributes [hide]

Alexandre Alby, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 10 (+0)10 (+0) 6 (-2)16 (+3)
Skills Acrobatics -1, Deception +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +5

Possessions: 40 pp. Jade (150 gp). Amber (150 gp).


Social Check DCs


Drogo Mitchell, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy pastel pantaloons and a tan scarf. He wears his golden hair up in a very large beehive style do. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gifted student he started as a Carpenter, but he got bored and became a Cartwright. He then took over the family business and is one of the better Cartwright for hire.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Shy. Bonds: Military, Job. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

Drogo Mitchell, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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