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NPC Generator

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Advanced [show]


Simon Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his brown hair well, parting it to the right. He has a tattooed face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Simon lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Athletic. Bonds: Enemies, Has a crush, Adventurer, Family. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Simon Shelby, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)10 (+0) 12 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Solomon Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Baker. His hair is chestnut and curly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Joker, Gifted. Bonds: Job, Enemies, Adventurer. Occupation: Baker

Voice: Ums and uhs a lot

Attributes [hide]

Solomon Winterbourne, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)9 (-1) 11 (+0)17 (+3)
Skills Medicine +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 18000 cp. Obsidian (10 gp). Jade (90 gp). White pearl (90 gp).


Social Check DCs


Richard Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of his god on his torso. He carries with him a set of clubs on his belt, each one with a opal on the hilt. His black hair and beard is wavy and long. He has gray eyes and a red hat with a white feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Richard was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.

Motivation: Money/treasure; and marry his brother to traveling adventurers

Ideals: Fighting, Impeccable. Bonds: Rich, Family, Religious. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

Richard Cromwell, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)16 (+3) 17 (+3)7 (-2)
Skills Performance +0, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Hunter Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of quarterstaffs on his belt, each one with a aquamarine on the hilt. He has styled his black hair well, parting it to the right. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east his family was never financially stable. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Hunter Tenley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)17 (+3) 16 (+3)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Druidic, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp.


Social Check DCs


Heward Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He likes to wear ponchos typically of a light blue in addition to tight pants. His head has been shaved. His brown unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Ugly, Disease, Mundane, Racist. Bonds: Military. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Heward Beitz, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 8 (-1)12 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Azurite (13 gp).


Social Check DCs

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